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000009_amos-request@svcs1.digex.net_Sun Mar 1 22:04:04 1998.msg
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>From amos-request@svcs1.digex.net Sun Mar 1 22:04:04 1998
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Date: Sun, 1 Mar 1998 21:28:58 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: My Amos wish list.
To: Alastair Murray <malcolm.murray@virgin.net>
cc: amos-list@access.digex.net
In-Reply-To: <34F9BB0F.MD-0.196.malcolm.murray@virgin.net>
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On 1 Mar 1998, Alastair Murray wrote:
> >[SNIP]
>
> Ha!!
>
> So is there anything you actually want to write yourself?
I'm a designer not a coder I want a high level language that has the
commands, and tools necessary to let someone like me make 2D, and 3D games
with a minimum of muss, and fuss. If I wanted to figure out every thing that
needs to be done to make games work for my self I would have chosen ASM, or
C.
> How about a command MAKE GAME <expr> where you just type in a
> description of the game (in any language) and it is automatically
> made?
Thats a stupid idea, but typical of a coders mentality. You coders have all
the creativity of a rock which is why most games suck. If some one gives us
designers a language that we can really use than you will see what games are
suppose to be like. As an example if a designer made that question it would
look more like this.
How about making Amos artificially intelligent, and give it a voice recognition
system, so you can explain your ideas to it, and it will create the code?
> Oh and surely he doesn't actually have the 3D extension source code as
> it was made independantly in which case half of these commands
> couldn't be done anyway.
>
> -Murray
>[SNIP]
Well then maybe he will get the code, or better yet make a new Amos 3D as
Amos 3D sucks, and only a masochist would love it.
Eric Hyland
a007193t@bc.seflin.org